25
Feb 10

“Reflex review” of Final Fantasy on the iPhone

Post game-release, Feb. 22nd ’10, Video:

The Great:
– The graphics both sprites and surroundings.
– Touch control in shops.
– The music & sound effects are fantastyc
– Nostalgic.

The “Bad”:
– The touch D-pad looks very tedious for controlling around the world. I’m annoyed just not being able to see the entire screen. I’d definitely miss the tactile feedback, as well.
– Also, it is painfully clear that battles are just as tedious as ever. A double-tap on ‘attack’ to attack a random enemy instead of explicitly tapping a guy would’ve helped a great deal.

Don’t own this platform, and not going to pick it up anytime soon. Oh well. Fun to think about for me and fun to play for many others. Nice to know this generation gets a sweet taste of the RPG classics. Just you kids wait until they re-release “US” Final Fantasy III (or VI for those in-the-know). It’ll blow your Chucks off!


12
Feb 10

Final Fantasy on the iPlatform

This marks the first moment I wished I possessed a device capable of hosting this platform. That which I call iPlatform is the underlying system that the iPod/iPhone/iPad runs. It is intimately interfaced with Apple’s various stores.

The 8-bit remakes never looked so slick. I’d definitely take to (re)playing these games in this medium over the more clunky Nintendo DS. Granted, I have been there and done that…