10
Feb 13

Price (USD) of the most precious Legendary item in Guildwars 2

How much is the most valuable item in this game worth in a currency non-players will understand?
gw2_eternity_top_valued_black_lion_trading

Above is the stated Gold value of the item.  But looking to actually buy we find that there is just one available for sale, and for more than 2x the stated “value”:

gw2_eternity_available_price_black_lion_trading

Let’s break it down, here are the components:

gw2_gems_to_gold_black_lion_trading

That’s: 1S 39C(opper) for 1 Gem.  So let’s find out how many gems Eternity is worth:

5000G / 1s 39c = 359712.23 Gems

And finally, USD:

359712.23 gems / 800 gems = 449.64$

To put a little perspective on this: over the past year (or there abouts) I’ve logged about 130hours of GW2 game time.  With the normal in-game, character development and equipment expenditures and a little frugality, I’ve just 7G in my “bank”.

Guild Wars 2 was designed this way – gold is a scare resource – it takes a lot of work to earn.  So actually ,$450 seems pretty reasonable given that it would take some very serious dedication to earn the gold for or craft it; probably well over a thousand hours much of which would be considered a grind.

Not that I would *ever* buy this, nor that do I even endorse such a concept. This was just FTTA.


08
Apr 10

Final Fantasy creator insists The Last Story is not a FF rehash

Hironobu Sakaguchi has “publicly” (on twitterapparently refuted (twisists?) seriously or not, that his latest creation The Last Story (worth a visit just to listen to the short intro music loops – gorgeous) is not another Final Fantasy. Obviously, I’m not the first to make the observation of their similarities.  I greatly anticipate further proof.


25
Feb 10

“Reflex review” of Final Fantasy on the iPhone

Post game-release, Feb. 22nd ’10, Video:

The Great:
– The graphics both sprites and surroundings.
– Touch control in shops.
– The music & sound effects are fantastyc
– Nostalgic.

The “Bad”:
– The touch D-pad looks very tedious for controlling around the world. I’m annoyed just not being able to see the entire screen. I’d definitely miss the tactile feedback, as well.
– Also, it is painfully clear that battles are just as tedious as ever. A double-tap on ‘attack’ to attack a random enemy instead of explicitly tapping a guy would’ve helped a great deal.

Don’t own this platform, and not going to pick it up anytime soon. Oh well. Fun to think about for me and fun to play for many others. Nice to know this generation gets a sweet taste of the RPG classics. Just you kids wait until they re-release “US” Final Fantasy III (or VI for those in-the-know). It’ll blow your Chucks off!


12
Feb 10

Final Fantasy on the iPlatform

This marks the first moment I wished I possessed a device capable of hosting this platform. That which I call iPlatform is the underlying system that the iPod/iPhone/iPad runs. It is intimately interfaced with Apple’s various stores.

The 8-bit remakes never looked so slick. I’d definitely take to (re)playing these games in this medium over the more clunky Nintendo DS. Granted, I have been there and done that…